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Joint Operations Review

When Novalogic developed its Delta Force series of action-based
military shooters, they had pretty much equal amounts of single
and multiplayer modes. However the developer/publisher clearly sought
out inspiration in the Battlefield series of games for Joint Operations.
The single player missions are merely training levels
for the huge LAN and Novaworld-based online multiplayer games that
can hold up to 150 players. Yep, that number is right. However,
having bigger player servers and bigger maps to play doest quite
make for a perfect gameplay experience.
Lets quickly go over whats good about Joint Operations:
The maps. The Indonesia based jungle maps in the game are huge and
well designed, mixing large ground based locations with island and
jungle settings that require boats and flying vehicles to traverse.
The solid gameplay. The whole Capture and Hold style of gameplay
works well in the Battlefield games and Joint Operations would be
silly to abandon it, so they didnt. The fact that the maps
are so much bigger than the Battlefield series makes the challenge
of holding onto locations even more fun.
The modern day weapons and vehicles. From small Zodiac boats to
huge helicopter transports and a slew of hand weapons and items
for each of the playable sides, the arsenal in Joint Operations
does not disappoint.
So what disappoints in Joint Operations?
Bugs, bugs, and more bugs. From disappearing weapons to some weird
collision detection with the vehicles there are some noticeable
but entirely show stoppers here (Novalogic is working on the first
patch for the game as we speak).
Single player missions are just training missions. Would it have
hurt to put in bots for offline single player action all by yourself?
(the game does have a co-op mode with a human team going after AI
enemies, however.)
Its always hard to judge games like Joint Operations, especially
since you know that the development team is working on patches and
improvements but out of the box the game turns out to be an entertaining
multiplayer game, and with the vast amount of players available
its sort of like PlanetSide but without the monthly fee. However,
the weak single player support and noticeable bugs do take away
some from the experience.
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